﻿/* 
 * Copyright (c) 2009 Intel Corporation
 * All rights reserved.
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions
 * are met:
 *
 * -- Redistributions of source code must retain the above copyright
 *    notice, this list of conditions and the following disclaimer.
 * -- Redistributions in binary form must reproduce the above copyright
 *    notice, this list of conditions and the following disclaimer in the
 *    documentation and/or other materials provided with the distribution.
 * -- Neither the name of the Intel Corporation nor the names of its
 *    contributors may be used to endorse or promote products derived from
 *    this software without specific prior written permission.
 *
 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
 * ``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
 * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A
 * PARTICULAR PURPOSE ARE DISCLAIMED.  IN NO EVENT SHALL THE INTEL OR ITS
 * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
 * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
 * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
 * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 */

using System;

namespace VerseSharp
{
    public delegate void GeometryPolygonSetCornerUInt32Callback(uint nodeID, ushort layerID, uint polygonID, uint v0, uint v1, uint v2, uint v3);

    public class GeometryPolygonSetCornerUInt32Command : IVerseCommand
    {
        public CommandID ID { get { return CommandID.GeometryPolygonSetCornerUInt32; } }
        public uint NodeID;
        public ushort LayerID;
        public uint PolygonID;
        public uint V0;
        public uint V1;
        public uint V2;
        public uint V3;

        public void Deserialize(byte[] source, ref int pos)
        {
            NodeID = DataConverter.BigEndian.GetUInt32(source, pos);
            pos += 4;
            LayerID = DataConverter.BigEndian.GetUInt16(source, pos);
            pos += 2;
            PolygonID = DataConverter.BigEndian.GetUInt32(source, pos);
            pos += 4;
            V0 = DataConverter.BigEndian.GetUInt32(source, pos);
            pos += 4;
            V1 = DataConverter.BigEndian.GetUInt32(source, pos);
            pos += 4;
            V2 = DataConverter.BigEndian.GetUInt32(source, pos);
            pos += 4;
            V3 = DataConverter.BigEndian.GetUInt32(source, pos);
            pos += 4;
        }

        public void Serialize(byte[] destination, ref int pos)
        {
            DataConverter.BigEndian.PutBytes(destination, pos, NodeID);
            pos += 4;
            DataConverter.BigEndian.PutBytes(destination, pos, LayerID);
            pos += 2;
            DataConverter.BigEndian.PutBytes(destination, pos, PolygonID);
            pos += 4;
            DataConverter.BigEndian.PutBytes(destination, pos, V0);
            pos += 4;
            DataConverter.BigEndian.PutBytes(destination, pos, V1);
            pos += 4;
            DataConverter.BigEndian.PutBytes(destination, pos, V2);
            pos += 4;
            DataConverter.BigEndian.PutBytes(destination, pos, V3);
            pos += 4;
        }
    }
}
